Üretim4
görselvideo·reddit-stablediffusion·3 saat önce
The post at the bottom inspired me to try a simple anime-to-realism test with MiniMax H3, so I figured I’d share a few results. I didn’t generate any keyframes or stills. I just fed the original video directly into MiniMax H3 as the video reference, applied the lora, and basically told it to convert it to live action. The output quality was honestly better than expected. Not saying it’s perfect or amazing or anything, but for such a simple setup (ComfyUI official Minimax H3 Ref2V workflow + lora) I was pretty impressed. I didn’t use any character reference sheets, so character consistency…
görselvideo·reddit-stablediffusion·5 saat önce
Hey guys, I have been working on the consistent character portable format (.char) for a while & now there's a community characters page where you can grab a ready-made character and use it straight in ComfyUI. Same face, cloths & body across every video generation, and with a few seconds of voice sample the character talks in a consistent cloned voice with lip sync (MiniMax H3). Community characters Aron: https://www.omnichar.org/characters/aron You can use these characters via comfyui, omnichar app & cloud. Detailed guide on building full consistent character(workflow included): Previous…
video·hf-papers·7 gün önce·63 oy
Video interactive storytelling enables viewers to actively steer how a video unfolds. However, once we allow viewers to intervene during generation, a new challenge arises: The viewer's request can have latent dependencies on both the grounding source and the current rendered video state. These dependencies may not be explicitly stated in any individual input, but emerge only when the source, rendered history, and new viewer intent are considered jointly. Existing interactive video generation systems primarily emphasize following viewer instructions, while source-grounded video generation…
görselmodel3D·hf-papers·5 gün önce·129 oy
Terminal agents are moving beyond local operations toward completing real-world professional tasks. Short trajectories can demonstrate commands and tool calls, but they do not fully show how agents accumulate evidence through exploration, use it to inform judgments, continually adjust strategies based on feedback, and turn intermediate results into final deliverables. High-quality long-horizon trajectories capture these agentic behavioral patterns and their connections within a single problem-solving process, providing richer experience for sustained autonomous work. However, environment…
Oyun4
oyunmodel·80lv·16 saat önce
Epic Games has reportedly delayed an unannounced Marvel and Star Wars shooter and told its developers to adopt an “AI-first” production model covering code and artwork.
oyunvideo·reddit-gamedev·5 saat önce
A new law aimed at protecting children could kill off old video games and threaten small developers, industry trade groups have warned. The EU Kids Act was unveiled by commission president Ursula von der Leyen last month as a chance to “give childhood back to our children” and put parents “in the driving seat”. It would require videogames to be catered to children by default with stringent requirements including an eight-hour nighttime lock-out, a ban on screenshots, and guardian supervision. Gamers wanting to play the full version of games would have to pass age verification checks to access…
oyun·reddit-gamedev·az önce
Strategy games are all about the decisions you can make as a player. Players are also generally very good at identifying the short-term costs and benefits of a decision. So when you want to encourage chaotic board states in a strategy game, the last thing you want to do is discourage players from attacking. If you can throw aside the simulation lens for a moment, what I hope to convey is that as strategy game designers, we should evaluate attacker/defender advantage as an entire system within our game that can strongly affect player behavior. Player agency is probably the most important…
oyun·gamesindustry·19 saat önce
Epic Games has delayed its upcoming Disney collaboration - a shooter featuring characters from the Marvel and Star Wars franchises - and told developers to move to an "AI first" production model. Read more