Üretim4
3Dvideo·hf-papers·2 gün önce·29 oy·+2 kaynak
Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plausible dynamics and guides a video model to synthesize a reference video, which we lift and complete into multi-view videos. To learn from this imperfect supervision, we propose Inconsistency-Robust Periodic 4DGS: a Fourier-series deformation field guarantees looping by…
araçmodelvideo·reddit-stablediffusion·6 saat önce
I'm trying to get into inference engineering, and I wanted a project that would force me to learn the hard parts instead of just calling a library. So I picked something that shouldn't fit: **LTX-2.5 (22B), in bf16 with no quantization**, on an **Intel Core Ultra 5 iGPU with 15.6 GB of shared RAM**. No discrete GPU. The model is about 66 GB on disk, so I never load it. The weights stay on NVMe and get streamed **layer by layer**: aligned reads into a small pinned buffer, a prefetch thread loading layer n+1 while layer n computes, and the weights swapped in and out with hooks. It uses the…
görsel3D·reddit-stablediffusion·5 saat önce
In case people missing my previous post, right now I have around 72 lora now You can see the preview and download at my huggingface https://huggingface.co/spaces/fidel1234/Krea2_Asian_Character_Showcase (I will keep update my huggingface until I get bored) It's trained on gravure idol photobook, so try to use various gravure idol theme shoot. I tried my best to capture their proportion. That's it, have a nice weekend. submitted by /u/Fideltampan12345 [link] [comments]
modelvideo·arxiv-cv·20 saat önce
World models offer a promising alternative to physics-based simulators, yet remain far from practical deployment. We ask how far scaling ego-centric human video takes them, using a dataset of 30,000 hours spanning over 1,000 scene types and 14,000 contributors. Rather than relying on opaque downstream metrics, we directly evaluate agent and object-interaction fidelity on a challenging out-of-distribution benchmark. Increasing training data by 100x improves both, but unevenly: the agent is modeled well, while object fidelity remains far lower and improves slowly. We show that the agent gains…