Üretim4
video·hf-papers·2 gün önce·57 oy·+1 kaynak
Highly compressed video autoencoders offer an effective way to accelerate video diffusion models, as the Diffusion Transformer (DiT) operates on far fewer tokens. However, such autoencoders are challenging to train, since a higher compression ratio degrades reconstruction quality and recovering it requires more channels, which is known to slow the convergence of the DiT. The compressed latent also differs from the one the DiT was trained on, so the pretrained DiT must be either retrained from scratch or adapted at considerable cost. Compressing the autoencoder the DiT was trained with appears…
görsel·reddit-stablediffusion·7 saat önce
hello everyone.. the creator of character swap just dropped this person remover lora for h3. he’s using it to generate better samples for character swap v2 dataset, so it might be worth trying out: huggingface.co/akatz-ai/MiniMax-H3-Person-Remover-LoRA submitted by /u/Better-Interview-793 [link] [comments]
video·reddit-stablediffusion·4 saat önce
Degradation Topic is heating up again! I saw couple of posts showing their approach, so I think is time for me to update, (also because I don't have much progress or new findings), I release my workflow and node, I would like more peoples to test it out, and seeking genius to provide a better solution. My aim is going for low-level nodes, built on top of the native motion-context native workflow with minimal changes, keeping the workflow as simple as possible. This is not a Director / Extender AIO node. It provides low-level nodes that you can integrate into your own setup. Every approach I…
görselmodel3D·arxiv-gr·1 gün önce
Holistic co-speech animation is prone to averaging in both motion representation and speech conditioning. In coordinate-space diffusion, slow body posture, mid-frequency gesture strokes, and fast hand or facial details are entangled in one prediction target, often producing low-variance, over-smoothed motion. Meanwhile, dense rhythmic and acoustic cues can dominate sparse content-specific information under fixed multimodal fusion. We present DynaConTalk, a wavelet-constrained diffusion framework for long-form and controllable holistic co-speech motion generation. Diffusion operates in…
Oyun4
oyun·hf-papers·3 gün önce·73 oy
Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games. Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer. The Designer translates user instructions and Reviewer's feedback into detailed plans. The Builder turns these plans into candidate games. The coding-native…
oyun·80lv·2 saat önce
Playground lets you make games using AI.
oyun·arxiv-gr·1 gün önce
This paper presents TRACK (Telemetry-Based Racing Analysis and Coaching Kit), which is a framework for analyzing driving performance in sim racing and profiling how individual drivers behave behind the wheel. We report this framework together with its limitations: we calibrate each clustering result against a null, and when one does not separate from chance, we say so. Instead of restricting ourselves to scoring drivers or sorting them into preset labels, we represent each recording session as a compact geometry in a four-dimensional behavioral space (speed, braking, strategy, and…
oyungörsel3D·80lv·3 saat önce
Deadblock is multiplayer and has infinite terrain generation, crafting, mobs, and more.